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Showing posts with label Releases. Show all posts
Showing posts with label Releases. Show all posts

Wednesday, 11 February 2015

Project Cars


Intro


Project Cars  is an upcoming motorsport simulation game developed by the British video game developer Slightly Mad Studios. It is scheduled to be released on 17 March 2015 in the US and 20 March 2015 in Europe for Microsoft Windows, PlayStation 4, and Xbox One, while the Wii U and SteamOS/Linux versions have been delayed to later in 2015. Project CARS was originally also due for release on the PlayStation 3 and Xbox 360 but it was later announced that these versions had been cancelled.

The finished product is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. Project CARS will portray racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically

Physics Simulation


The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables , as seen in previous generation simulations. To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.

Content in the Game


There are over 67 drivable cars and over 52 race tracks (not including circuit layouts) confirmed to be included either in the first release or a following DLC. This number includes the "Test Track" used for testing alpha builds of the game but may be removed in the final release. For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.

Virtual Reality Headsets for Better Experience


On 26 August 2012 support for the Oculus Rift virtual reality headset was announced on the official forums. The announcement stated that at least one Oculus Rift Development Kit has been ordered. Members of the project are able to follow a link referenced in the forum post to read more details.

Sony's PlayStation 4 virtual reality headset Project Morpheus will also be supported.

Graphics


Project Cars not only include Real World Racing Tracks but Also Real World Graphics. As you can see below the Screenshots and the Real World Photographs Does not Differ much between Real World and Project Cars.


Hard to Differ? Yeah it is. And Also Notice the Fact is that the Funding for the game was raised by the community and the developers themselves, without the financial aid of a traditional publisher. Through the purchase of Tool Packs players could contribute to development in roles including content creation, QA, and marketing media.  That's what make it Unique.

Screenshots























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Monday, 9 February 2015

Zombie Army Trilogy (2015)



Zombie Army Trilogy is a terrifyingly intense third person shooter set in a gruesome alternate vision of World War II.

 

Berlin 1945. Facing defeat at the hands of the Allies, Hitler has unleashed one last unholy gamble - a legion of undead super soldiers that threatens to overwhelm the whole of Europe. Fight alone or team up to save humanity from the zombie menace in this apocalyptic shooter for 1-4 players








 

Resident Evil Revelations 2: Episode Release Schedule



Resident Evil Revelations 2, the tenth installment of the series, continues the series acclaimed essential survival horror experience, while uncovering startling truths.

 

Initial Release Dates for All Platforms:


PC                                                     February 25, 2015                               2 Weeks Left

PlayStation 3                                  February 24, 2015                               2 Weeks Left

PlayStation 4                                  February 24, 2015                               2 Weeks Left

Xbox 360                                         February 25, 2015                               2 Weeks Left

Xbox One                                         February 25, 2015                              2 Weeks Left




Episode Release Schedule:


EPISODE 1 - Starting February 24, 2015
EPISODE 2 - Starting March 3, 2015
EPISODE 3 - Starting March 10, 2015
EPISODE 4 - Starting March 17, 2015
RETAIL VERSION - Starting March 18, 2015




 

Total War: Attila the Hun invades Rome in February



Initial release date: February 17, 2015




Back to Dark Ages. The installment of the next multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages.

Against a darkening background of famine, disease and war, where refugees in their thousands flee from a sweeping tide of destruction and death. Desperate barbaric tribes rally against the ailing might of a dying and divided Roman empire; the light of civilization gutters and dims. In the great steppes of Scythia, a vast and terrifying force gathers, led by a warrior king whose thirst for conquest is utterly unequaled. new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome…

Total War: Attila introduces new gameplay mechanics which improve and add to numerous core turn-based and real-time Total War systems. The world will darken around you as Attila’s forces descend on your homeland creating a unique vision of survival strategy. It’ll definitely be a blend of grand turn-based strategy, political decisions, and large-scale real-time-combat.

A world on the way to Change


Set in 395AD, Attila shows a world very different to what Total War typically likes to demonstrate. The Roman Empire is no longer the huge dominating force it once was; instead of a powerful, regimented armoured fist, it is a bloated and confused mess of an administration on its way to collapse. As a result of taking command of the empire much later in its lifetime, you’ll start Attila with far more territory, but with its cities and political system in chaos. You’ll have to try and quickly reign in the madness, choosing what territories you can afford to lose and which need to be defended, because there’s another kind of society out there in the world.

Unleash the horde


Key to Atilla’s design is hordes. Rather than the organised ranks and garrisons of the Roman empire, Attila and his armies were ever-mobile, constantly on the move as they raided and pillaged through multiple territories every year. As such, a horde faction operates very differently to a traditional Total War army. They’re not just soldiers; wherever they go they can construct camps to rest up in, making them more effective on the road than regular armies. Some horde factions can even take over settlements and attempt to live a more traditional way of life, although rapid expansion is required to prosper. Ten of Attila’s 56 factions will begin life as a horde, meaning they won’t have a capital city or home region, but will be ready to rampage across the continent.

Winter is coming


Attila the Hun and his colossal army may be on the front of the box, but he’s not Total War’s biggest threat. The real villain you really need to look out for is negative number temperatures. As Attila's campaign rages on, the more northern territories start to suffer from colder and longer winters. As areas become chillier, their productivity will plummet. Armies stationed in the north will begin to starve and die. This will force whoever controls these territories to migrate south, leaving them no option but declaring war on the occupants of warmer lands. It’s a system that should help prevent stagnation in the later stages of a campaign, ensuring constant movement and hardened defenses. Regardless of your expansion plans, at some point you’ll either have to fend off immigrant armies or perform a hostile takeover of a sunny resort for yourself.

Whipping up a firestorm


Creative Assembly has been installing a great chunk of new tech into Attila, and it’s most notable in the new Dynamic Fire Simulation. Not only do we get some beautiful flame effects, but fire realistically spreads and burns. Considering a great deal of Attila’s fortresses and towns will be made of wood, this provides great opportunities for reducing your enemies to smouldering ash without sacrificing hundreds of troops. The simulation also replicates fire spread, which is affected by the weather, so only takes one flaming projectile fired into the right place and a good gust of wind to cause a whole town to become a roaring furnace.

Total War: Attila release date

Distinct levels of Siege


Attila will feature distinct levels of siege, meaning the longer you surround a settlement, the worse the situation will become for your enemy. Previous Total War games would see garrison forces dwindle as the siege went on, but in Attila the physical town will deteriorate, opening up cracks in defenses that can be exploited when you finally decide to march on the gates.

If you’re on the receiving end of a siege party, just because your walls are crumbling and half your men have died of starvation doesn’t mean you’re out of options. You’ll be able to put up special defense structures before the battle starts, and provided you lay them down with a strategic hand, you can funnel enemy troops into bottlenecks and traps.
















 

Sunday, 8 February 2015

Evolve (2015) Releasing


Evolve is an asymmetrical, cooperative/competitive first-person shooter video game, developed by Turtle Rock Studios and published by 2K Games.


It pits four player-controlled Hunters against a ‘Monster’ controlled by a fifth player. Both Hunters and Monsters can use unique abilities during the game, and the Monster player can kill other smaller creatures to evolve and become stronger by entering a cocoon stage.

The game will feature a variety of maps, one of which being a large jungle, with some industrial elements where players can take shelter. There are various power-ups that both Hunters and Monsters can obtain by killing the local wildlife. The Hunters are tasked with killing the Monster; while the Monster must either kill all four Hunters, or complete a secondary objective such as destroying a human base or power plant.

The main focus of Evolve is the Multiplayer, however there is also a single-player campaign.





Release Dates


PC:




USA

February 10, 2015

28 Hours Left





UK

February 13, 2015

4 Days Left




Norway

February 13, 2015

4 Days Left







PlayStation 4:


USA

February 10, 2015

28 Hours Left



UK


February 13, 2015

4 Days Left




Norway


February 13, 2015

4 Days Left







Xbox One:


USA

February 10, 2015

28 Hours Left




UK

February 13, 2015

4 Days Left




Norway

February 13, 2015

4 Days Left























This teaser video for The Order: 1886 is super creepy

A new teaser video for The Order 1886 has been revealed and it shows the story of a young boy Bobby Paige who stays late at night and one night he had been bitten by a werewolf or something more deadly. The trailer is creepy and scary and we still don’t know what would be the role of Bobby Paige in the upcoming title but one thing is clear, it will be a scary one.
“[The] world is immense enough that a team of 100 something developers can believe in it, can feel like they can work in it for years to come,” said Ready at Dawn CEO and creative director Ru Weerasuriya."

“In order to do that we have to pour so much energy not into the story, the story came afterwards, but the lore. All of that had to exist first and foremost.”

 

Here’s the entire poem, which is sang in nursery rhyme form:
Little Bobby Paige was bold
Even when just nine years old
Staying out too late one night
He came home with a bloody bite
As daytime waned and darkness dropped
All noises in the household stopped
Bobby awoke, no longer him
And tore his parents limb from limb

The Order 1886 is slated for a February release date and is coming exclusively on Sony PS4. Check out the creepy teaser trailer: